Mine shafts are home to precious metals, treasure chests, and hostile gangs. Towns contain traders, quest givers, and mercenaries you can recruit. Important places are marked and others can be discovered by simply roaming. The larger world is presented on a 2D map that you can travel across by foot, or more quickly by horse. So the five-character setup finds itself in a nice middle-ground between starting anew and building on what came before. All of the character’s abilities start from zero each time some are unique to each character but most are linked to weapon types, allowing players to try out explosive shells or electrified bullets. Ammo and money must be reacquired, although transferred items can be sold and you can always steal, which works a bit like Skyrim. One perk boosts jump height so you can climb atop houses and enter through chimneys, like Santa Claus with spurs. Perks earned during each journey remain, ranging from buffing health to increasing crouch-walk speed. Even the contents of the horse’s saddlebags are shared. Your past selves can be found in the world, so you can recruit them to help in combat or just get their (your) gear and leave them be. Once each journey ends, you don’t have to start over. With these five distinct stories, the game refreshes itself every five hours to keep that tumbleweed rolling. You will meet a strange witch and a creepy child, among others, that set a unique tone to keep the overarching narrative working away. All are branded with the mark of the Passenger and so there are higher powers at work. But there is a tangible connection betwixt them. The individual journeys are interesting and succinct, with full story arcs for each. And, finally, you become a prophet who has dreams about the end of the world. After that, you step into the paws of a werewolf, trying to build an army. The third journey is about a native who seeks a lost gold mine. Then you become a man cursed to look like a pig and must prevent others from the same fate. In the first journey, you play as a bounty hunter in search of her husband, taken by a gang that treats humans as food. Through their eyes we see a twisted version of the Old West, sometimes from opposing sides. Weird West’s story takes players through the journeys of five heroes, told in sequential order.
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